Endless, endless testing. 0.3.0 was partly a new emoji update, but also just trying to tie up more loose ends for the future. I wanted to be super-satisfied with various core elements of the aesthetic and design philosophy so I could move on with bigger changes and more new emoji without feeling like I […]
Okay, here’s the next round of sketches!!!!
Here are all the sketches from 0.2.4, and a very long commentary. I am now making notes as I’m making the emoji, so giving you commentary is more efficient more detailed, and less scary to post at the end of a version because I have all the content already available. Remember, sketch file names are just […]
Here are the sketches behind the emoji in 0.2.3 and some of my commentary on how they went for this version. I think from now on, I will be batching the sketch posts to every few versions. It just works out easier for me to do it this way. Remember, the dates on each sketch […]
These were all spun off really quickly in the space of a few hours and mostly derivatives of other emoji, so there isn’t much in the way of process sketches. The bottom row is where the actual finished emoji sit. (This file also has a personal think_dzuk emoji and a think_mutant emoji which were made as […]
Here comes the last of the sketches of the most recent releases~*~
Weird order, I know! I felt like doing this one first before 0.2.1.
Sorry for the delay on these! I got kinda absorbed in just making emoji the last two months. Here’s the sketches for the last four releases (each version will be their own individual post). CW – Most of the emoji here are food and alcohol emoji.
Here’s part 2 of me trying to give you an idea of how I make emoji, so you can really understand the process pics that I will be posting soon. Because Mutant Standard is a project where I’m constantly making little pictures, a production pipeline is needed to make this run more smoothly. It helps […]
So, this project broke $100/mo a few weeks ago in pledges, which means we broke my first goal and I will start uploading my sketches and process pics with each new release. But before I do that, I figured it would be a good idea to try to contextualise these sketches and process pics by […]