Here’s my breakdown of all the measurable things that I said I’d like to do last year, and what’s happened to those since then.Continue reading “Year 2 Goals”
(Technically Mutant Standard’s birthday was yesterday; I didn’t really plan this stuff ahead, sorry xwx)
It’s been a bumpier year partly because the project has exanded so much, but so much more has been made or is in development and I’d like to once again thank everyone who has helped me in continuing this!Continue reading “Mutant Standard is 2!”
In the past, I’ve talked about various mental health issues that I have that have made Mutant Standard generally difficult, but I haven’t really talked about issues I’ve had about the project itself.
Even though I did want to work on Mutant Standard less in a planning work/life balance sense, I’ve been working on it less than I actually wanted to for these reasons. To make sure that I’m not talking about the project under a lot of influence of these issues and therefore talk about Mutant Standard in an irrational light, I’ve waited for many months until now to actually attempt to talk about it.
Also other things I said I would do, like streaming, have been caught up in this for the same reasons, and other external reasons too.
[CW: mental health talk in this post.]Continue reading “Progress Issues”
It’s still pride month, so here are some pride emoji!
All of Mutant Standard’s pride flags (with a few exceptions for the rainbow flag since it’s kinda complicated) have been reinterpreted into a few different other Mutant Standard symbols, as well as a new one – meeple, a staple tabletop gaming piece!
Some of these are extensions to symbols that have already had rainbow flag versions in normal Mutant Standard releases (like paw_print and 100) and some not.
You can get them all, alongside the existing special emoji here – https://mutant.tech/download/#special
In the previous post, I talk about the aesthetic approaches that have developed in this version, and the ways I have intentionally tried to create a new cohesive vision of how to design Mutant Standard emoji.
In this post, I’m going to go through the new emoji designs like I normally do with these posts!
Content Warning: I’m gonna be going over some alcohol and food emoji designs.
In this post, I’m going to go over the variety of realisations I’ve made in my design process that have led to the various significant improvements that were made in 0.4.0.Continue reading “0.4.0 sketches and thoughts – aesthetic”
CW: I talk about mental health a little in this post.
I need to make changes to how I’m working on Mutant Standard:
- I wanna move Mutant Standard away from batched releases (0.3.0, 0.3.1, 0.4.0, etc.) to something like a rolling release, where updates are smaller and incremental (possibly just named after dates ie. ‘2019-06-29’).
- I really need to spend some time on improving my use of technologies to streamline Mutant Standard compilation and releases so they don’t waste the amount of time and energy they do right now.
- I don’t want to do roadmaps as I’ve done them anymore because they just don’t work.
- I kinda need to work on Mutant Standard less.
Here’s why I really need to do these things…Continue reading “Moving to a new release model”
Here’s my sketches for 0.3.1!
In general, looking back, I feel like a lot of what I did here was continue the new thinking that was started in 0.3.0, but was constrained with the design system baggage of earlier versions, and I feel that a good few of these just don’t reach their potential as a result. Some of these, I still really like.Continue reading “0.3.1 sketches and thoughts”
Hey, I’m semi-back from my break and other things I need to do in my life, giving you a plan of what I’d like to do with the project over the next few months. Hopefully it will go to plan this time! ^^’Continue reading “Mutant Standard Roadmap: May-July 2019”
This has been such a long release in the making, and it’s finally here!