Happy halloween!~ This release contains fun new objects, furry emoji and more as well as introducing a bunch of exciting new package types and some unexpected technical improvements.
0.3.0 represents a significant step forward in getting your gay, furry and weird emoji anywhere. It also includes a much bigger (and more permanent) range of colour modifiers and many design improvements designed to improve the readability of many existing emoji.
It’s Mutant Standard’s 1st birthday today! 🙌 🎊 In honour of this, Mutant Standard 0.2.5 is a party-focused update. It also brings even more quality improvements.
This is a huuuge maintenance and improvement update. I’m really proud of it and I’m so happy to share it with you all! ^w^
This update was originally going to be focused on aquatic creatures and lizards until I got tired of doing animals, so it has a wide assortment of things instead.
0.2.2 is a bird-focused update: Lots of new bird emoji! 4 more claw hands (the claw hands are now complete!) Improved western_dragon emoji eastern_dragon emoji Some other small improvements here and there. Like with all the current updates this season, this won’t be the only update with birds in it, but it’s a big start […]
Mutant Standard 0.2.1 For the next few months, I’m going to put my attention towards animals, nonhumans and humans, starting with animals. 0.2.1 introduces a bunch of new furry animals and almost completes the paw hand set!!! (30/31 to be exact) It also introduces the rest of the Unicode hearts. E: You can get them […]
This particular update has been a long-time coming, it’s a major step forward for Mutant Standard and it’s required a major overhaul to how Mutant Standard emoji are produced and presented. Most of this you can thank kiilas for, who is an excellent programmer and so much of this project is indebted to. The exporter […]
As you might imagine, given my current situation, I’ve been kind of scatterbrained. I was in the middle of working on some emoji that are quite close to ready a day or so ago, but then I realised that I had lost track of what I already made (which is unusual for me, but this has […]