I’m currently diverting development attention away from forc (our WIP font creation tool) and onto what has become one of the roadblocks to making outputting standard Mutant Standard releases easy, which is our lovely workhorse exporting program called orxporter. Like a lot of things in Mutant Standard, reaching for new technical heights or features (crushed… Continue reading Updating Orxporter
Year 2 Goals
Here’s my breakdown of all the measurable things that I said I’d like to do last year, and what’s happened to those since then.
Mutant Standard is 2!
(Technically Mutant Standard’s birthday was yesterday; I didn’t really plan this stuff ahead, sorry xwx) It’s been a bumpier year partly because the project has exanded so much, but so much more has been made or is in development and I’d like to once again thank everyone who has helped me in continuing this!
Progress Issues
In the past, I’ve talked about various mental health issues that I have that have made Mutant Standard generally difficult, but I haven’t really talked about issues I’ve had about the project itself. Even though I did want to work on Mutant Standard less in a planning work/life balance sense, I’ve been working on it… Continue reading Progress Issues
Mutant Standard S3
It’s still pride month, so here are some pride emoji! All of Mutant Standard’s pride flags (with a few exceptions for the rainbow flag since it’s kinda complicated) have been reinterpreted into a few different other Mutant Standard symbols, as well as a new one – meeple, a staple tabletop gaming piece! Some of these… Continue reading Mutant Standard S3
0.4.0 sketches and thoughts – new emoji
In the previous post, I talk about the aesthetic approaches that have developed in this version, and the ways I have intentionally tried to create a new cohesive vision of how to design Mutant Standard emoji. In this post, I’m going to go through the new emoji designs like I normally do with these posts!… Continue reading 0.4.0 sketches and thoughts – new emoji
0.4.0 sketches and thoughts – aesthetic
In this post, I’m going to go over the variety of realisations I’ve made in my design process that have led to the various significant improvements that were made in 0.4.0.
Moving to a new release model
CW: I talk about mental health a little in this post. I need to make changes to how I’m working on Mutant Standard: I wanna move Mutant Standard away from batched releases (0.3.0, 0.3.1, 0.4.0, etc.) to something like a rolling release, where updates are smaller and incremental (possibly just named after dates ie. ‘2019-06-29’).… Continue reading Moving to a new release model
0.3.1 sketches and thoughts
Here’s my sketches for 0.3.1! In general, looking back, I feel like a lot of what I did here was continue the new thinking that was started in 0.3.0, but was constrained with the design system baggage of earlier versions, and I feel that a good few of these just don’t reach their potential as… Continue reading 0.3.1 sketches and thoughts
Mutant Standard Roadmap: May-July 2019
Hey, I’m semi-back from my break and other things I need to do in my life, giving you a plan of what I’d like to do with the project over the next few months. Hopefully it will go to plan this time! ^^’