Updating Orxporter

I’m currently diverting development attention away from forc (our WIP font creation tool) and onto what has become one of the roadblocks to making outputting standard Mutant Standard releases easy, which is our lovely workhorse exporting program called orxporter. Like a lot of things in Mutant Standard, reaching for new technical heights or features (crushed […]

Year 2 Goals

Here’s my breakdown of all the measurable things that I said I’d like to do last year, and what’s happened to those since then.

Mutant Standard is 2!

(Technically Mutant Standard’s birthday was yesterday; I didn’t really plan this stuff ahead, sorry xwx) It’s been a bumpier year partly because the project has exanded so much, but so much more has been made or is in development and I’d like to once again thank everyone who has helped me in continuing this!

Progress Issues

In the past, I’ve talked about various mental health issues that I have that have made Mutant Standard generally difficult, but I haven’t really talked about issues I’ve had about the project itself. Even though I did want to work on Mutant Standard less in a planning work/life balance sense, I’ve been working on it […]

Mutant Standard S3

It’s still pride month, so here are some pride emoji! All of Mutant Standard’s pride flags (with a few exceptions for the rainbow flag since it’s kinda complicated) have been reinterpreted into a few different other Mutant Standard symbols, as well as a new one – meeple, a staple tabletop gaming piece! Some of these […]

Moving to a new release model

CW: I talk about mental health a little in this post. I need to make changes to how I’m working on Mutant Standard: I wanna move Mutant Standard away from batched releases (0.3.0, 0.3.1, 0.4.0, etc.) to something like a rolling release, where updates are smaller and incremental (possibly just named after dates ie. ‘2019-06-29’). […]

0.3.1 sketches and thoughts

Here’s my sketches for 0.3.1! In general, looking back, I feel like a lot of what I did here was continue the new thinking that was started in 0.3.0, but was constrained with the design system baggage of earlier versions, and I feel that a good few of these just don’t reach their potential as […]